Mixamo Fuse Models

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Mixamo Inc.
TypeCorporation
IndustryInteractive entertainment
Founded2008
FounderStefano Corazza, Nazim Kareemi
Headquarters,
United States
20
ParentAdobe Systems
WebsiteOfficial website

Mixamo (/ˈmɪksəm/) is a 3D computer graphics technology company. Based in San Francisco, the company develops and sells web-based services for 3D character animation. Mixamo's technologies use machine learning methods to automate the steps of the character animation process, including 3D modeling to rigging and 3D animation.

Mixamo is spun-off of Stanford University and has raised over $11 million from investors Granite Ventures, Keynote Ventures, Stanford University and AMD Ventures.[1] Mixamo was acquired by Adobe Systems on June 1, 2015.[2]

History[edit]

Mixamo was founded in 2008 by Stefano Corazza and Nazim Kareemi as a spin-off of Stanford University's Biomotion Lab,[1][3] and started out as a cloud-based service offering animations and automatic character rigging.[4] It launched its first online animation service in 2009. In 2010, Mixamo worked with Evolver to provide characters to customers.[4] Later Autodesk acquired Evolver and made it proprietary, but Mixamo had already begun work on its own character creation service.[4]

Mixamo released its automatic rigging service in 2011. That was followed by the launch of its real-time facial animation product, Face Plus, in 2013,[5] and the official launch of its Fuse 3D character creator software in March 2014.[6] In August 2014, Mixamo launched a new pricing structure.[7]

Mixamo fuse models definition

Fuse[edit]

Models created with Fuse.

Seagate super slim 2tb. In March 2014, Mixamo officially launched Fuse Character Creator at Game Developers Conference.[6] Fuse stems out of the research done by Siddhartha Chaudhuri[8] which originated within Vladlen Koltun's research group at Stanford and Substance technology from Allegorithmic.[9] An early version of the service had been released in November 2013.[10]

It allows users to create a 3D character by assembling customizable body parts, clothing and textures together.[11] Those characters can then be exported into other 3D model software packages or game engine.[11]

In March 2014, Mixamo launched Fuse 1.0 on Steam with the ability of importing and integrating user generated content in the character creation system.[12] Fuse was updated to allow the importation and editing of character models generated by Microsoft's Kinect 2.0 in August of that year.[13]

Development of Fuse was discontinued in September 2019. On September 13, 2020, the program was removed from the Adobe Creative Cloud and is no longer available for download.[14]

Rigging service[edit]

Mixamo Fuse Models Pictures

This service has been discountinued for custom 3D models and models created uploaded via fuse CC.Mixamo also provides an online, automatic model rigging service known as the Auto-Rigger, which was the industry's first online rigging service. The AutoRigger applies machine learning to understand where the limbs of a 3D model are and to insert a 'skeleton', or rig, into the 3D model as well as calculating the skinning weights. The service can take up to 2 minutes.[15]

3D Character Animation[edit]

Mixamo's online services include an animation store featuring downloadable 3D models and animation sequences. The animations were created at Mixamo using motion capture and cleaned up by key frame animators. All its animations work with characters created in Fuse and/or rigged with Mixamo's AutoRigger.

Real-time facial animation[edit]

Screenshot from 'Unplugged': real-time facial animation from single camera and blendshape animation running in Unity game engine.

August 2013, Mixamo released Face Plus, a game development tool that allows users to record facial animation data of themselves using a standard webcam and apply the animation to a character inside the Unitygame engine in real-time.[5][16] Face Plus was briefly included in the keynote presentation at the Unite conference in Vancouver. The technology was developed in collaboration with AMD.[11] and uses GPU acceleration.[16]

The animated short 'Unplugged' was created using Face Plus technology and as of April 2014 has won several awards.[17]

Face Plus has been discontinued and according to a September 2017 Adobe Forum post by Adobe staff JMathews, no further work on the product was being contemplated at that time.[citation needed]

References[edit]

  1. ^ abDean Takahashi (7 November 2013). 'Mixamo debuts Fuse character creation tool on Steam using Valve's Team Fortress 2 characters'. Venture Beat. Retrieved 23 November 2014.
  2. ^'Unlocking The Power of 3D for The Creative Community – Adobe Acquires Mixamo « Adobe Creative Cloud'. blogs.adobe.com. Retrieved 4 June 2015.
  3. ^Kim-Mai Cutler (23 July 2014). 'Mixamo Is Building A Platform For Game Developers To Create And Animate 3D Characters'. Tech Crunch. Retrieved 23 November 2014.
  4. ^ abcKathleen Maher (21 May 2014). 'Evolving Characters'. Computer Graphics World. Retrieved 23 November 2014.
  5. ^ abRachelle Dragani (29 August 2013). 'Face Plus Gives Digital Characters Heart and Soul'. TechNews World. Retrieved 23 November 2014.
  6. ^ abCraig Chapple (12 March 2014). 'Mixamo launching Fuse 1.0'. Develop Online. Retrieved 23 November 2014.
  7. ^'Mixamo Offers New Pricing Structure'. Computer Graphics World. 20 August 2014. Retrieved 23 November 2014.
  8. ^Siddhartha Chaudhuri
  9. ^Shane McGlaun (8 November 2013). 'Mixamo Fuse universal expendable 3-D character creator launches on Steam'. SlashGear. Retrieved 8 November 2013.
  10. ^Kris Ligman (8 November 2013). 'Fuse adds easy character creation to Steam'. Gamasutra. Retrieved 23 November 2014.
  11. ^ abcKathleen Maher (12 March 2014). 'Mixamo builds out to end to end products, adds upgrade in time for GDC'. GraphicSpeak. Retrieved 23 November 2014.
  12. ^William Usher (30 March 2014). 'Mixamo Releases Fuse, Character Creation Tool On Steam'. Cinema Blend. Retrieved 23 November 2014.
  13. ^Alex Wawro (7 August 2014). 'Mixamo's Fuse makes modeling people easier with Kinect v2 support'. Gamasutra. Retrieved 23 November 2014.
  14. ^'An Update on Adobe Fuse as Adobe Moves to the Future of 3D & AR Development'. Adobe Blog. Retrieved 22 December 2020.
  15. ^'Digging into rigging: Mixamo's character service explored'. MCV. Retrieved 30 January 2018.
  16. ^ ab'Generate realistic Animation using Mixamo's Face plus'. TropicalPost. 6 September 2013. Retrieved 23 November 2014.
  17. ^http://bestshorts.net/?page_id=163

External links[edit]

  • 'Mixamo's Facial Expression Capturing Technology Helps Indie Developers Speed Up Character Animation' from Techcrunch
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Mixamo&oldid=995666718'

SAN FRANCISCO--(BUSINESS WIRE)--3D character animation pioneer Mixamo announced today the Steam launch of Fuse, a universal expandable character creator that revolutionizes 3D modeling and texturing. With Fuse, users can browse, resize, customize and combine various body parts, textures, materials, clothing and accessories, to easily generate high-quality, royalty-free 3D characters in seconds. Through seamless integration with Mixamo's online 3D animation platform, users can also effortlessly animate their Fuse characters.

Video demonstration on YouTube: http://youtu.be/bohAZUbKUK4

A new approach to 3D character art

3D character modeling has traditionally been a time consuming process requiring specialized skills and resources. Leveraging research from Stanford University and Substance technology from Allegorithmic, Valve and Mixamo now offer a completely new way to look at character creation, enabling anyone to easily generate their own customized models.

'The Steam community has always been extremely creative,' says Valve's Mark Richardson. 'As more and more people want to create compelling 3D and game content, there is an increasing need for new tools that are easy to use and that enable users to share assets and collaborate on their projects. Fuse is a great example of how to offer all that while also delivering high-quality assets.'

Endless possibilities with user-generated content

Fuse launches with a selection of hundreds of assets that can result in an infinite number of variations. Additionally, the character creator is built to constantly evolve through both regular DLC releases and user generated content. Soon users will even be able create, share and add their own smart textures to Fuse, making the character creation process a highly customizable experience with endless possibilities. Users will also be able to add custom-modeled body parts, clothes and accessories to Fuse.

'Mixamo's mission is to democratize 3D character art,' added Stefano Corazza, Mixamo's CEO and cofounder. 'Today we're excited to team up with Steam, bringing the latest technology for 3D character modeling to millions of users and making high-quality 3D character art accessible to anyone. Enabling users to add their own content to the asset collection is one of the features that keeps Fuse so unique, versatile, and always relevant. We can't wait to see what users will create!'

Starcraft 2 release. Bringing characters to life

Once users complete their Fuse characters, they can either save and import them (in fully editable .obj format) into their games, machinimas, films, or 3D software; or they can take them a step further, Auto-Rig them, browse through thousands of high-quality animations, and apply motions to their models in seconds.

Including Team Fortress 2 characters

Team Fortress 2 character models will be part of the available assets included in Fuse. The popular game's characters are favorites of the Machinima community and it will now be easier than ever to customize and animate them. Spy, Sniper and Scout are the first three to be released and are available today. The remaining six characters (Soldier, Demoman, Heavy, Pyro, Medic, Engineer) will be released in future updates. Just like any other Fuse models, the TF2 characters can be fully customized and animated.

Special launch promotion

Fuse Plugins like newtone. is now available on Steam with a 50% off launch discount ($49 instead of $99) with a collection of 64 body parts (including, TF2, military, zombie, generic character assets), 57 clothing items and 25 smart textures. Fuse Basic is also available for free with 28 body parts (including TF2, some generic character assets), 25 clothing items and 10 smart textures. The two versions are released with identical feature sets. The first smart texture DLC is also available on Steam with a 57% discount ($29.99, down from $69.99).

More info is available on Steam.

About Mixamo, Inc.

Mixamo Fuse Models

Mixamo Inc. is a company founded by 3D pioneers Stefano Corazza and Nazim Kareemi aiming at democratizing 3D character art. Based on research from Stanford University's BioMotion lab, Mixamo's technology powers the first online character animation service that provides game developers the ability to customize and create professional-quality character animations at unprecedented speeds. Mixamo is home to a tight-knit team of outstanding animation and machine learning experts, 3D animators, software engineers and serial entrepreneurs from around the world. For more information, visit www.mixamo.com, or follow Mixamo on Twitter and Facebook.

About Valve

Mixamo Fuse Models Minecraft

Valve Inc. was founded 1996, and produced award-winning games; Half-Life, Left4Dead, Portal and developed the groundbreaking social entertainment platform.; Steam.





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